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	<title>Flakasoft &#187; Developer Tips</title>
	<atom:link href="http://flakasoft.com/category/developer-tips/feed/" rel="self" type="application/rss+xml" />
	<link>http://flakasoft.com</link>
	<description>Dedicated team of iPhone and mobile application developers with years of experience producing quality software.</description>
	<lastBuildDate>Sat, 31 Mar 2012 01:54:56 +0000</lastBuildDate>
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		<item>
		<title>Debugging in XCode 4.3 and why member variables don&#8217;t seem to resolve correctly</title>
		<link>http://flakasoft.com/developer-tips/debugging-in-xcode-4-3-and-why-member-variables-dont-seem-to-resolve-correctly/</link>
		<comments>http://flakasoft.com/developer-tips/debugging-in-xcode-4-3-and-why-member-variables-dont-seem-to-resolve-correctly/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 19:43:13 +0000</pubDate>
		<dc:creator>timwnitram</dc:creator>
				<category><![CDATA[Developer Tips]]></category>

		<guid isPermaLink="false">http://flakasoft.com/?p=715</guid>
		<description><![CDATA[So you&#8217;re an early adopter, good for you, although many times it can bite ya in the behind. Xcode is a fickle mistress and the latest release of Xcode 4.3 is no exception. If you&#8217;re like me and you&#8217;ve got it installed and are cranking happily coding and debugging, you might have run into a ...]]></description>
			<content:encoded><![CDATA[<p>So you&#8217;re an early adopter, good for you, although many times it can bite ya in the behind. Xcode is a fickle mistress and the latest release of Xcode 4.3 is no exception. If you&#8217;re like me and you&#8217;ve got it installed and are cranking happily coding and debugging, you might have run into a strange phenomenon that the debugger doesn&#8217;t seem to show the variables and their values correctly. This caused me hours of heartache because I was thinking that I had something messed up with my inheritance in my classes and sent me down a wild goose-chase trying to track down why my members weren&#8217;t being initialized correctly. The it dawned on me, &#8220;hey I just updated to Xcode 4.3, I bet somethings up&#8230;&#8221; Ding ding ding, give the man a booby prize. <strong>The problem is the debugger and compiler settings. I changed my compiler to use the GCC compiler (&#8220;LLVM GCC4.2&#8243;) and the debugger to GDB</strong> and all was right in the world the next time around. After playing with the settings a bit more, turns out I didn&#8217;t need to change the compiler at all, just the debugger.</p>
<p>The short version of this post is, if you&#8217;re having difficulties debugging in Xcode 4.3, simply set your debugger to the GDB and you&#8217;re good to go.</p>
<p>Good luck and be safe out there!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>More iOS Developer Resources</title>
		<link>http://flakasoft.com/developer-tips/more-ios-developer-resources/</link>
		<comments>http://flakasoft.com/developer-tips/more-ios-developer-resources/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 22:53:09 +0000</pubDate>
		<dc:creator>timwnitram</dc:creator>
				<category><![CDATA[Developer Tips]]></category>

		<guid isPermaLink="false">http://flakasoft.com/?p=673</guid>
		<description><![CDATA[When I get off my lazy butt, I&#8217;ll add these to the resources page, but for now here are a list of great resources courtesy of http://www.vfr.org/ Blogs/Websites Cocoa with Love iDev Recipes Cocoanetics [iOS developer:tips]; Icons/Graphics Glyphish Icons Etc. WebTreats Etc. Icon Archive OpenClipArt PSD Graphics Code/Libraries Google Data APIs Objective-C Client Library SDURLCache ...]]></description>
			<content:encoded><![CDATA[<p>When I get off my lazy butt, I&#8217;ll add these to the resources page, but for now here are a list of great resources courtesy of <a href="http://www.vfr.org/" title="http://www.vfr.org/">http://www.vfr.org/</a></p>
<div class="entry-content">
<p><strong>Blogs/Websites</strong></p>
<ul>
<li><a href="http://cocoawithlove.com/" target="_blank">Cocoa with Love</a></li>
<li><a href="http://idevrecipes.com/" target="_blank">iDev Recipes</a></li>
<li><a href="http://www.cocoanetics.com/" target="_blank">Cocoanetics</a></li>
<li><a href="http://iphonedevelopertips.com/" target="_blank">[iOS developer:tips];</a></li>
</ul>
<p><strong>Icons/Graphics</strong></p>
<ul>
<li><a href="http://glyphish.com/" target="_blank">Glyphish</a></li>
<li><a href="http://icons.mysitemyway.com/" target="_blank">Icons Etc.</a></li>
<li><a href="http://webtreats.mysitemyway.com/" target="_blank">WebTreats Etc.</a></li>
<li><a href="http://www.iconarchive.com/" target="_blank">Icon Archive</a></li>
<li><a href="http://www.openclipart.org/" target="_blank">OpenClipArt</a></li>
<li><a href="http://www.psdgraphics.com/" target="_blank">PSD Graphics</a></li>
</ul>
<p><strong>Code/Libraries</strong></p>
<ul>
<li><a href="http://code.google.com/p/gdata-objectivec-client/" target="_blank">Google Data APIs Objective-C Client Library</a></li>
<li><a href="http://github.com/rs/SDURLCache" target="_blank">SDURLCache</a></li>
<li><a href="http://github.com/AlanQuatermain/aqtoolkit" target="_blank">AQToolkit</a></li>
<li><a href="http://github.com/AlanQuatermain/AQGridView" target="_blank">AQGridView</a></li>
<li><a href="http://restkit.org/" target="_blank">RestKit</a></li>
<li><a href="http://github.com/mwaterfall/MWFeedParser" target="_blank">MWFeedParser</a></li>
<li><a href="http://github.com/bengottlieb/Twitter-OAuth-iPhone" target="_blank">Twitter-OAuth-iPhone</a></li>
<li><a href="http://github.com/mattgemmell/MGTwitterEngine/" target="_blank">MGTwitterEngine</a></li>
<li><a href="http://github.com/mattgemmell/MGSplitViewController/" target="_blank">MGSplitViewController</a></li>
<li><a href="http://github.com/pokeb/asi-http-request/" target="_blank">ASIHTTPRequest</a></li>
<li><a href="http://github.com/facebook/three20" target="_blank">Three20</a></li>
<li><a href="http://github.com/facebook/facebook-ios-sdk/" target="_blank">facebook-ios-sdk</a></li>
<li><a href="http://github.com/facebook/facebook-iphone-sdk/" target="_blank">facebook-iphone-sdk</a></li>
<li><a href="http://github.com/brow/leaves" target="_blank">Leaves</a></li>
<li><a href="http://github.com/thefaj/OpenFlow" target="_blank">OpenFlow</a></li>
<li><a href="http://chaosinmotion.com/flowcover.html" target="_blank">FlowCover</a></li>
<li><a href="http://github.com/omz/AppSales-Mobile" target="_blank">AppSales-Mobile</a></li>
<li><a href="http://github.com/leah/PullToRefresh" target="_blank">PullToRefresh</a></li>
<li><a href="http://github.com/enormego/EGOTableViewPullRefresh" target="_blank">EGOTableViewPullRefresh</a></li>
<li><a href="http://github.com/keremk/iphone-static-library-project-template" target="_blank">iphone-static-library-project-template</a></li>
</ul></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XCode 4.2 Beta means Beta!  Having Trouble Archiving to an ipa?</title>
		<link>http://flakasoft.com/developer-tips/xcode-4-2-beta-means-beta-having-trouble-archiving-to-an-ipa/</link>
		<comments>http://flakasoft.com/developer-tips/xcode-4-2-beta-means-beta-having-trouble-archiving-to-an-ipa/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 17:34:55 +0000</pubDate>
		<dc:creator>timwnitram</dc:creator>
				<category><![CDATA[Developer Tips]]></category>

		<guid isPermaLink="false">http://flakasoft.com/?p=658</guid>
		<description><![CDATA[Just a quick entry to remind people that XCode 4.2 is a beta product and consequently there are certain behaviors that aren&#8217;t supported, including creating an ipa file archive. When you attempt to create the .ipa, you will get a &#8220;file or directory not found&#8221; error.]]></description>
			<content:encoded><![CDATA[<p>Just a quick entry to remind people that XCode 4.2 is a beta product and consequently there are certain behaviors that aren&#8217;t supported, including creating an ipa file archive.  When you attempt to create the .ipa, you will get a &#8220;file or directory not found&#8221; error.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Branching Model That Helps Manage Your Code Using Git</title>
		<link>http://flakasoft.com/developer-tips/branching-model-that-helps-manage-your-code-using-git/</link>
		<comments>http://flakasoft.com/developer-tips/branching-model-that-helps-manage-your-code-using-git/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 16:46:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Developer Tips]]></category>

		<guid isPermaLink="false">http://flakasoft.com/?p=643</guid>
		<description><![CDATA[We have an ongoing conversation about the best way to manage our code-base and repository in Git and have found the best solution is by using this branching structure: http://nvie.com/posts/a-successful-git-branching-model/ You can help enforce this practice through good discipline and by using Git-Flow. If you&#8217;re on a Mac you can use MacPorts or Homebrew. There&#8217;s ...]]></description>
			<content:encoded><![CDATA[<p>We have an ongoing conversation about the best way to manage our code-base and repository in Git and have found the best solution is by using this branching structure:</p>
<p><a href="http://flakasoft.com/wp-content/uploads/2011/06/Screen-shot-2009-12-24-at-11.32.03.png"><img src="http://flakasoft.com/wp-content/uploads/2011/06/Screen-shot-2009-12-24-at-11.32.03.png" alt="flakasoft : iphone app developer Screen shot 2009 12 24 at 11.32.03 Branching Model That Helps Manage Your Code Using Git " title="Screen-shot-2009-12-24-at-11.32.03" width="611" height="815" class="aligncenter size-full wp-image-646" /></a><br />
<a href="http://nvie.com/posts/a-successful-git-branching-model/" target="_blank">http://nvie.com/posts/a-successful-git-branching-model/</a></p>
<div class="info">
<div class="message_box_content">
<ul class="list1 list_color_gray">
<li>&#8216;develop&#8217; should always be in a compiling/working state, containing the most current completed features
</li>
<li>&#8216;master&#8217; should contain only releases (e.g. build from here for app store submission)
</li>
<li> &#8216;release/some_release_name&#8217; should contain releases in-progress (bugfixes only)
</li>
<li>&#8216;feature/some_feature_name&#8217; is where most work should take place
</li>
<li>&#8216;hotfix/some_hotfix_name is where we fix critical bugs on code that has been released (in master)<br />
 Feature branches are the only branches that can be in an indeterminate state, though I avoid intentionally checking in code that doesn&#8217;t build.  All other branches should build and run cleanly.
</li>
</ul>
</div>
<div class="clearboth"></div>
</div>
<p>You can help enforce this practice through good discipline and by using <a href="https://github.com/nvie/gitflow" target="_blank">Git-Flow</a>.  If you&#8217;re on a Mac you can use <a href="http://www.macports.org/" target="_blank">MacPorts</a> or <a href="http://mxcl.github.com/homebrew/" target="_blank">Homebrew</a>.  There&#8217;s also a pretty decent <a href="http://nvie.com/posts/a-git-flow-screencast/" target="_blank">screencast</a> showing you how.</p>
<p>Some comments from our developers and friends:</p>
<div class="note">
<h4 class="note_title">Steve Hong:</h4>
<div class="note_content">
	Yes. Basically, we should be checking in only code that works to &#8216;develop&#8217;. If you need to save your latest progress, you should just create your local git branches as many as you like and when you are ready, merge with your local &#8216;develop&#8217; branch and then push the changes to the remote &#8216;develop&#8217; repo.
</div>
</div>
<div class="note">
<h4 class="note_title">Jereme Monteau</h4>
<div class="note_content">
<a href="http://shortform.com" target="_blank"><i>ShortForm</i></a></p>
<p>	We&#8217;ve been using git-flow at ShortForm for about a year now an we love it. The gitflow extensions are also very nice, save a lot of manual branching and tagging as per the process :</p>
<p>https://github.com/nvie/gitflow</p>
<p>There have also been a few moments where the process has broken down for us, but with git it&#8217;s so easy to do things manually as well that it has not held us back in any way.
</p></div>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>XCode 4 Bug &#8211; Duplicating a Target Results in Link Error Due to Missing Paths</title>
		<link>http://flakasoft.com/developer-tips/xcode-4-bug-duplicating-a-target-results-in-link-error-due-to-missing-paths/</link>
		<comments>http://flakasoft.com/developer-tips/xcode-4-bug-duplicating-a-target-results-in-link-error-due-to-missing-paths/#comments</comments>
		<pubDate>Fri, 22 Apr 2011 00:01:34 +0000</pubDate>
		<dc:creator>timwnitram</dc:creator>
				<category><![CDATA[Developer Tips]]></category>

		<guid isPermaLink="false">http://flakasoft.com/?p=606</guid>
		<description><![CDATA[This should be titled, &#8220;oh XCode 4 why do you spite me so?&#8221;. What have I done to deserve being smote by XCode? I ran into an couple issues with the latest version of XCode 4 when I tried to duplicate an existing target that was linked against a bunch of 3rd party libraries. One ...]]></description>
			<content:encoded><![CDATA[<p>This should be titled, &#8220;oh XCode 4 why do you spite me so?&#8221;.  What have I done to deserve being smote by XCode?  I ran into an couple issues with the latest version of XCode 4 when I tried to duplicate an existing target that was linked against a bunch of 3rd party libraries.  One of the annoying things I ran into is that the new target was autonamed &#8220;[projectname] copy&#8221;.  You could rename the target, however internally it was still referred to as &#8220;[projectname] copy&#8221;.  You could not change the project id in the target settings and you had to live with this.  That&#8217;s a minor annoyance, what was worse was all my string paths referring to my library search paths got escaped so that the build would fail during the linking phase.  So if you have this mystery problem, then go into you Target Build Settings > Library Search Path, then double-click on the path.  Notice all your quotes have been escaped with a backslash.  Delete those puppies and you&#8217;ll be good-to-go.  </p>
<p>Here&#8217;s another good explanation:</p>
<p><a href="http://www.executionunit.com/2011/03/25/xcode-4-duplicating-a-target-to-make-an-ipad-build-link-error/">http://www.executionunit.com/2011/03/25/xcode-4-duplicating-a-target-to-make-an-ipad-build-link-error/</a></p>
<p>Be careful out there!  XCode doesn&#8217;t hate us, it just likes our attention and gets jealous when we don&#8217;t spend enough time tinkering with it&#8230;</p>
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		</item>
		<item>
		<title>iPhone/iOS Video Playback Bug: No Video On Older Devices Running iOS 4.1 and Earlier</title>
		<link>http://flakasoft.com/developer-tips/iphoneios-video-playback-bug-no-video-on-older-devices-running-ios-4-1-and-earlier/</link>
		<comments>http://flakasoft.com/developer-tips/iphoneios-video-playback-bug-no-video-on-older-devices-running-ios-4-1-and-earlier/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 15:51:51 +0000</pubDate>
		<dc:creator>timwnitram</dc:creator>
				<category><![CDATA[Developer Tips]]></category>

		<guid isPermaLink="false">http://flakasoft.com/?p=599</guid>
		<description><![CDATA[We had users reporting that the video playback wouldn&#8217;t work on their iPhones and iPods. With a testers help we found out, that the video playback in our Tricktionary iPhone app didn&#8217;t work on some iPod Touches and iPhones with 4.1 firmware (and probably older). The issue seemed also to be related to the hardware ...]]></description>
			<content:encoded><![CDATA[<p>We had users reporting that the video playback wouldn&#8217;t work on their iPhones</p>
<p>and iPods. With a testers help we found out, that the video playback in our</p>
<p>Tricktionary iPhone app didn&#8217;t work on some iPod Touches and iPhones with 4.1</p>
<p>firmware (and probably older). The issue seemed also to be related to the</p>
<p>hardware as well, for instance 2nd generation iPods would not play the video. </p>
<p>The users were reporting that the video player would load, the controls would</p>
<p>appear, the progress bar would indicate playback, however the screen was blank</p>
<p>or black.</p>
<p>Was not easy to find out why exactly. Tests showed, that sample videos from</p>
<p>Apple worked when plugged in there, also the intro video was working most of the</p>
<p>time. We first changed the video encoding from H264 with MAIN 3.0 to Baseline</p>
<p>3.0 &#8211; this seemed to work at first, but we soon discovered that it would still</p>
<p>not work on iPhones or iPod Touches with FW 4.1 on. Scratching our heads, because</p>
<p>it was exactly the settings Apple suggested, we finally found out that the</p>
<p>problem was the encoder. Using Adobe Media Encoder CS4 before created the</p>
<p>not-working clips. Using Canopus Procoder with the same settings then helped the</p>
<p>issue, now the video features in our Windsurfing Tricktionary iPhone App are</p>
<p>working on all devices we could test them on (so far).</p>
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		</item>
		<item>
		<title>Cloudmade Map Integration for iPhone &#8211; Switching between a MKMapkit Map and a RMMapView</title>
		<link>http://flakasoft.com/developer-tips/cloudmade-map-integration-for-iphone-switching-between-a-mkmapkit-map-and-a-rmmapview/</link>
		<comments>http://flakasoft.com/developer-tips/cloudmade-map-integration-for-iphone-switching-between-a-mkmapkit-map-and-a-rmmapview/#comments</comments>
		<pubDate>Sat, 26 Mar 2011 21:39:36 +0000</pubDate>
		<dc:creator>timwnitram</dc:creator>
				<category><![CDATA[Developer Tips]]></category>

		<guid isPermaLink="false">http://flakasoft.com/?p=576</guid>
		<description><![CDATA[Unfortunately Route-Me maps don&#8217;t have access to the Google tiles (unless something has changed since this post). So if you want to have both Cloudmade&#8217;s awesome implementation of the route-me OpenStreetMap maps and Google maps via MKMapKit, then you have to do some creative coding. The solution I came up with is to switch between ...]]></description>
			<content:encoded><![CDATA[<p>Unfortunately Route-Me maps don&#8217;t have access to the Google tiles (unless something has changed since this post).  So if you want to have both Cloudmade&#8217;s awesome implementation of the route-me OpenStreetMap maps and Google maps via MKMapKit, then you have to do some creative coding.  The solution I came up with is to switch between the two views depending on which map type I wanted to display.  Showing and hiding the RMMapView view and the MKMapKit view accordingly.  </p>
<p>Now the trick is getting the maps to track each other and getting the correct scale/range/zoom for each of the maps as you navigate around.  Here&#8217;s what I came up with:</p>
<pre class="brush:c">

#define kMetersPerDegree 111000

if(mMapOptions.mapType == TTMapOptions_MapType_Trails) {

	//set the center of the cloudmade map based on the MKMapKit's center

	[mCloudmadeViewController.mapView moveToLatLong:mGoogleMapView.centerCoordinate];

	//set the scale by taking the latitude distance in meters and dividing it by the width of the view in pixels

	// scale = meters/px

	float scale = (mGoogleMapView.region.span.latitudeDelta * kMetersPerDegree) / mGoogleMapView.frame.size.width; 

	[mCloudmadeViewController.mapView.contents setMetersPerPixel:scale];        

	[mCloudmadeViewController.mapView.markerManager removeMarkers];        

	[mCloudmadeViewController refreshMap];

	[mCloudmadeViewController setMapSource];

}

else {  //switching back to google maps from Cloudmade

	RMMapView *mapView = mCloudmadeViewController.mapView;

	//get the upper right and lower left coordinates

	RMSphericalTrapezium trap = [mapView.contents latitudeLongitudeBoundingBoxForScreen];

	//determine the deltas

	CLLocationDegrees latitudeDelta = trap.northeast.latitude - trap.southwest.latitude;

	CLLocationDegrees longitudeDelta = trap.northeast.longitude - trap.southwest.longitude;

	//set the span and region

	MKCoordinateSpan span = MKCoordinateSpanMake(latitudeDelta, longitudeDelta);

	MKCoordinateRegion region = MKCoordinateRegionMake(mapView.contents.mapCenter, span);

	[mGoogleMapView setRegion:region];
</pre>
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		<item>
		<title>XCode 4 Code Sign Error and Switching Keychains</title>
		<link>http://flakasoft.com/developer-tips/xcode-4-and-switching-keychains/</link>
		<comments>http://flakasoft.com/developer-tips/xcode-4-and-switching-keychains/#comments</comments>
		<pubDate>Wed, 16 Mar 2011 21:57:19 +0000</pubDate>
		<dc:creator>timwnitram</dc:creator>
				<category><![CDATA[Developer Tips]]></category>

		<guid isPermaLink="false">http://flakasoft.com/?p=553</guid>
		<description><![CDATA[So if you&#8217;re like me and you have a ton of different keychains for all the various projects and clients you&#8217;re working with to handle the different developer certificates, then you might have run into this issue. The issue is if you switch keychains while XCode 4 is running, it will still fail to build ...]]></description>
			<content:encoded><![CDATA[<p>So if you&#8217;re like me and you have a ton of different keychains for all the various projects and clients you&#8217;re working with to handle the different developer certificates, then you might have run into this issue.  The issue is if you switch keychains while XCode 4 is running, it will still fail to build with a &#8220;Code sign error: The identity bla bla bla&#8221;.  Well the simple fix to this is close the project and re-open it.  You&#8217;ll need to do this anytime you switch keychains for your builds.</p>
<p>If anyone has found a more elegant solution, please leave a comment below.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Finding Lost Pop-Up Dialogs When Using Mac OS X Spaces</title>
		<link>http://flakasoft.com/developer-tips/finding-lost-pop-up-dialogs-when-using-spaces/</link>
		<comments>http://flakasoft.com/developer-tips/finding-lost-pop-up-dialogs-when-using-spaces/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 18:27:15 +0000</pubDate>
		<dc:creator>timwnitram</dc:creator>
				<category><![CDATA[Developer Tips]]></category>

		<guid isPermaLink="false">http://flakasoft.com/?p=544</guid>
		<description><![CDATA[So this post will be short and sweet. Have you ever been annoyed or flummoxed by dialog boxes that pop up for an application while you&#8217;re switching between spaces in Mac OS X? For instance you&#8217;re making a build, you switch spaces to one with your e-mail so you can check your e-mail. Only to ...]]></description>
			<content:encoded><![CDATA[<p>So this post will be short and sweet.  Have you ever been annoyed or flummoxed by dialog boxes that pop up for an application while you&#8217;re switching between spaces in Mac OS X?  For instance you&#8217;re making a build, you switch spaces to one with your e-mail so you can check your e-mail.  Only to have a modal pop-up dialog appear that somehow get&#8217;s lost in the Spaces ether?  You try to interact with the app that&#8217;s now modally disabled only to get that annoying system beep.  Alright here&#8217;s the quick fix, simply hide the app and un-hide it.  The dialog will appear, you can dismiss it, and life can go on.  </p>
<p>Hopefully this will make life a little brighter for you and keep you from kicking the dog or scaring your cube-mates with crazed ranting.  That is all, move along&#8230; <img src='http://flakasoft.com/wp-includes/images/smilies/icon_wink.gif' alt="flakasoft : iphone app developer icon wink Finding Lost Pop Up Dialogs When Using Mac OS X Spaces" class='wp-smiley' title="Finding Lost Pop Up Dialogs When Using Mac OS X Spaces" /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XCode 4 Bug Solution for Archiving Build with Static Library</title>
		<link>http://flakasoft.com/developer-tips/xcode-4-bug-solution-for-archiving-build-with-static-library/</link>
		<comments>http://flakasoft.com/developer-tips/xcode-4-bug-solution-for-archiving-build-with-static-library/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 00:44:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Developer Tips]]></category>

		<guid isPermaLink="false">http://flakasoft.com/?p=382</guid>
		<description><![CDATA[So there seems to be a little bug in the latest release of XCode 4, the GM build. If you attempt to archive a build that is linked to a static library, you will run into issues. So the symptom is if you create a build and archive it, when you attempt to &#8220;share&#8221; it, ...]]></description>
			<content:encoded><![CDATA[<p>So there seems to be a little bug in the latest release of XCode 4, the GM build.  If you attempt to archive a build that is linked to a static library, you will run into issues.  So the symptom is if you create a build and archive it, when you attempt to &#8220;share&#8221; it, you won&#8217;t be give the option to create a .ipa file, instead it will create a .xcarchive file.  So the solution I stumbled across on the devforums was this:</p>
<p>1) Select my project in the file listing on the left.</p>
<p>2) Select my static library in the Targets section of the pane just to the right.</p>
<p>3) Find &#8220;Skip Install&#8221; in the Deployment section of the build settings, and change it from No to Yes</p>
<p>From: </p>
<p>https://devforums.apple.com/thread/86137</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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